Features

What runs on your PC.

Written for anyone who would rather know before they click Run. Every line here describes the build you can download today. Things we haven't shipped are left off the list on purpose.

Protection the path from our server into your game, and what makes a stolen build useless
01

Memory-only launch

The menu is downloaded, verified and injected into the running game. Your plugins folder never sees it, so there is nothing to copy out of your install afterwards.

02

Encrypted per machine

Every build is AES-256-CBC sealed against your hardware ID before it leaves the API. A recording of the download is inert on a second PC.

03

HWID-bound keys

A paid key locks to the first machine that redeems it. Reuse elsewhere logs a mismatch with the IP and hardware ID attached, which the owner sees in their panel.

04

Entry points stay server-side

Namespace, class and method names are never sent with the catalog listing, and the real DLL filename is not in any public response. Scraping the store does not hand you an injector recipe.

05

Obfuscated by the owner

Renaming, string encryption and control-flow mangling are applied before upload, so a dumped assembly reads as noise rather than source. We ship whatever they published, including their guards.

06

Hash verified twice

The API states a SHA-256 for each build and the loader compares it before injection. A mismatch is discarded, not warned about.

The loader one window, no setup wizard
Launch flow
Tick menus, press continue. Detection of your Gorilla Tag install, injection and boot happen in that one action.
Injection
Assemblies load into the game's Mono domain and boot immediately. No game restart, no file writes, no measurable frame cost.
Missing BepInEx?
The tools tab installs or updates BepInEx and can drop in Utilla without leaving the app.
Community mods
A reviewed list with version and filesize shown. These install normally, into your plugins folder, because they're meant to stay.
Updates
Owners publish once. Players launch the newest build on their next run without touching anything.
Themes
Red/black, crimson and violet. The repaint is instant and your choice is remembered per machine.
Key handling
A paid key is typed once, then kept locally. Pair the loader with your site account and redeemed keys arrive by themselves.
Why memory launch at all? Because leaving files behind is how menus get harvested and reposted. Per-machine encryption plus injection means a copy taken off your PC stops working at the door.
For menu owners the panel is keyed, not login-gated, so it works before your Discord is linked

Selling

  • Mint keys in bulk. Up to 500 at a time, optionally pre-bound to a hardware ID, scoped to one menu or a bundle.
  • Revoke instantly. One click kills a key at the next check rather than at the next restart.
  • Store listing. Price, payment link, banner and description are editable live. No redeploy, no waiting on us.
  • Flagged log. Key mismatches land with IP and HWID attached so you can decide whether it's a reformat or a leaker.

Running

  • Discord sign-in. Once your account is attached to a menu you can use the panel without pasting a key.
  • Per-menu permissions. Co-admins see the menus you hand them, nothing else.
  • Usage this week. Distinct machines per menu, from the loader's own launch log, not a guess.
  • Publish with the Updater. It checks the file header and hashes your build before uploading, then reports the byte count the server took before it marks the channel live.
  • One build per channel. Publishing replaces the previous dll for that menu straight away - there is no version to bump by hand, so test in game before you upload.
Download the loader Open the owner panel Publish a build
Not claimed the honest limits
Windows only
There is no macOS or Proton build, and nothing on the roadmap that promises one.
Undetected is not a guarantee
Obfuscation raises the cost of reading a menu. It does not make you invisible, and a ban is between you and the game's developers.
We don't author menus
Quality, features and support for a paid menu belong to whoever published it. Buy from their link, complain to them.
Loader needs the game running
Injection happens into a live process. Start Gorilla Tag, get in game, then press continue.